"Impairments" are status effects that affect a unit's actions or status, as opposed to Debuffs, which affect a unit's stats.
Impairments and Debuffs can both be active at the same time.
Impairments are divided into Body-Impairment and Mind-Impairment.
■ Body-Impairment
・Paralyze
The unit is unable to attack.
・Freeze
The unit is unable to attack.
・Poison
The unit takes damage equal to a portion of their remaining HP each turn.
Can be applied alongside Bleed and Burn.
・Burn
The unit takes damage equal to a portion of their remaining HP each turn.
Can be applied alongside Poison and Bleed.
・Bleed
The unit takes a set amount of damage each turn.
(The amount of damage depends on the amount of damage inflicted from the skill that applied the Impairment.)
■Mind-Impairment
・Seal
The unit is unable to use active skills.
・Incurable
The unit is unable to recover HP.
・Charm
The unit's ATK Power and ACC Rate decrease.
・Curse
Attacks are focused on the cursed unit and the amount of damage they take increases.